Hey, thank you for writing a comment. It is the same build but we really wanted to check if we uploaded another project with a different thumbnail (not the one created with AI but with the actual game look), it will bring people to check out the game.
Could you tell us what you liked and didn't like here? Any kind feedback is crucial to us. :)
This is a good thing imo. I've only played about ten minutes of your game so far, but I like the graphics and overall look of the game. I think a fog of war on at least some of the levels would be intriguing. The dungeon only reveals itself as you progress. Much like Gateway to Apshai or D&D for the Intellivision.
Obviously, the more variety of monsters, the better. Hidden traps and puzzles are always a win as well. A variety of dungeon environments would be nice with varied colors etc. I would even add low res sampled sounds for your hero and the monsters like the good old days before sound cards were a thing. Maybe some low bitrate/khz grainy sounds when the hero gets hit or a monster approaches etc. Both those games I mention above were pre Zelda of course.
One thing I did find frustrating about the controls (using the keyboard) is casting spells seems awkward. The character always seems to want to cast to the right. It should stay at what direction I'm facing. Unless I'm missing something. Also, the sound for picking up coin is a bit muted and hard to hear. I find the colors of the dungeon map a bit dark compared to the HUD in the top left corner. Maybe that was intentional? These are just nitpick observations. I'll keep playing when time allows.
I really like 2D action RPGs like this so I'm looking forward to see how this progresses.
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Is this the same build as the other day? I noticed author "adrys4" and the nice thumbnail you had are now changed.
Hey, thank you for writing a comment. It is the same build but we really wanted to check if we uploaded another project with a different thumbnail (not the one created with AI but with the actual game look), it will bring people to check out the game.
Could you tell us what you liked and didn't like here? Any kind feedback is crucial to us. :)
Reminds me of a modern version of the early 1980s action dungeon crawler "Gateway to Apshai" which was part of the Dunjonquest series.
https://en.wikipedia.org/wiki/Dunjonquest
This is a good thing imo. I've only played about ten minutes of your game so far, but I like the graphics and overall look of the game. I think a fog of war on at least some of the levels would be intriguing. The dungeon only reveals itself as you progress. Much like Gateway to Apshai or D&D for the Intellivision.Obviously, the more variety of monsters, the better. Hidden traps and puzzles are always a win as well. A variety of dungeon environments would be nice with varied colors etc. I would even add low res sampled sounds for your hero and the monsters like the good old days before sound cards were a thing. Maybe some low bitrate/khz grainy sounds when the hero gets hit or a monster approaches etc. Both those games I mention above were pre Zelda of course.
One thing I did find frustrating about the controls (using the keyboard) is casting spells seems awkward. The character always seems to want to cast to the right. It should stay at what direction I'm facing. Unless I'm missing something. Also, the sound for picking up coin is a bit muted and hard to hear. I find the colors of the dungeon map a bit dark compared to the HUD in the top left corner. Maybe that was intentional? These are just nitpick observations. I'll keep playing when time allows.
I really like 2D action RPGs like this so I'm looking forward to see how this progresses.